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Kent Magic – Maidstone Monthly Standard Tournament

 

Return of the Tboy!

By Anthony Skinner

 

After moving back to Maidstone I have found opportunities to play Magic few and far between. Either I am spending time on this website or I am so busy at work or with family commitments, so I find little opportunity to travel. So I am very happy to discover that there are Standard Tournaments at Maidstone at the Style and Winch pub in the Town Centre on the first Sunday of every month (*shameless plug*) (see www.kentmagic.co.uk)

 

Anyway, enough rambling! I had a look at the decks I had made up and after discounting the proxies, I found I had all the cards for one deck I had been wanting to play for ages. Which won’t surprise anyone that knows me!

 

Solar Flare
A Standard deck, by Tim He
1st place at a Nationals tournament in Australia on 2006-07-30

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Maindeck:

Artifacts
4 Azorius Signet
2 Dimir Signet

Creatures
3 Angel Of Despair
4 Court Hussar

Instants
3 Mortify
4 Remand


Legendary Creatures
2 Kokusho, The Evening Star
1 Meloku The Clouded Mirror
2 Yosei, The Morning Star

Sorceries
4 Compulsive Research
2 Persecute
4 Wrath Of God
2 Zombify

Basic Lands
2 Island
3 Plains
2 Swamp

Lands
2 Azorius Chancery
2 Caves Of Koilos
3 Godless Shrine
1 Orzhov Basilica
1 Underground River
2 Watery Grave

Legendary Lands
1 Eiganjo Castle
1 Mikokoro, Center Of The Sea
1 Minamo, School At Water's Edge
1 Miren, The Moaning Well
1 Shizo, Death's Storehouse

(The only change I made was to add Oboro Palace of the clouds for 1 Island, as I thought it would be good against Vore)

 

Sideboard (My Design) :

 

2 Cranial Extraction

3 Descendant of Kiyomaro

3 Guardian of the Guildpact

3 Pithing Needle

4 Last Gasp

 

 

The main deck is a pretty much an accepted build of Solar Flare, I hadn’t updated it for Japanese Nationals, for example, I hadn’t added the Adarkar Valkerie and I also stayed with 4 Dragon legends instead of opting for Ink-Eyes. On Workstation this deck always performed well for me so I didn’t see any need to tweak it. The sideboard could use come explanation though. The Guardians of the Guildpact are there for the Vore match-up, which is reportedly horrendous, against that deck they should be an immovable object and hopefully give me time to draw out of their land destruction. The Pithing Needles were included because I felt with the event being so soon after the release of Coldsnap there would be a lot of Scrying Sheet and Counterbalance / Sensei’s Top decks around.

 

After ordering some lunch from the friendly staff at the venue (excellent Chips by the way, hmmm Chips!) the pairings are up and it’s time for round one.

 

Round 1 Vs Jon Hopkins

 

Jon is playing the Summer Bloom deck doing the rounds on the forum at StarcityGames, it also placed well at German Nationals. At the time I didn’t recognise the deck at all and thought it was a homebrew deck. Jon finished 10th at UK Nationals and is currently leading the Kent Magic player of the year race so certainly a tough match to start the day!

 

A Typical Summer Bloom deck

 

MAIN DECK

1 Boseiju, Who Shelters All

2 Quicksand

4 Tendo Ice Bridge

5 Forest

4 Simic Growth Chamber

3 Boros Garrison

3 Izzet Boilerworks

3 Azorius Chancery

----------------------------------------------

25 land

 

4 Sakura-Tribe Scout

4 Firemane Angel

3 Vinelasher Kudzu

3 Azusa, Lost but Seeking

2 Indrik Stomphowler

----------------------------------------------

16 creatures

 

4 Compulsive Research

4 Tidings

3 Savage Twister

3 Invoke the Firemind

2 Biorhythm

3 Summer Bloom

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19 other spells

 

SIDEBOARD

4 Wrath of God

3 Circle of Protection: Red

3 Sacred Ground

1 Boseiju, Who Shelters All

2 Naturalize

2 Jester's Cap

-----------------------------------------------

15 sideboard cards


(I didn’t see any Quicksands and I am not sure if he was running these, the rest of the deck I am pretty sure was the same.)

 

Game one,

 

We roll off and I come off worse in trying to raise a 4 with a 3! I keep one of those hands that looks good but is not, basically everything you want, with one missing piece, which in this case was a blue source of Mana. Jon leads with T2 Kudzu, T3 Azuza, play two lands, T4 three more lands and T5 I scoop … game time under three minutes. I feel very much like Anakin Skywalker in Attack of the Clones, foolishly rushing in and being blasted with lightning bolts from the evil count Dooku! Dusting myself down, I sideboard and tell myself it is best of three and next time don’t be so stupid!

 

The next game starts off much better with Signet, Research and two Court Hussars fixing my draws. Last gasp from the board takes down a 2/2 Kudzu before it can get any bigger. At this point he has two Boros Garrisons in play and two Firemane Angels in the graveyard (thanks to compulsive research) I cast the Angel of everyone’s Despair and take out a Garrison, he replies with Wrath and I follow with Zombify, taking out the second Garrison. With little mana turning up for Jon he soon succumbs to the 5/5 Flyer and we are on to game 3.

 

3rd Game starts well for both of us, with Jon having Turn 1 Scout and many bounce lands, I have good mana, with access to all three colours in my opener. Two Court Hussars again fix my deck and two Wrath of Gods take down successive Firemane Angels. I then cast Cranial Extraction and remove them from the game before they come online. This is the first I see of his deck design and I see Biorhythm, Invoke the Firemind in the deck. Azuza, Tidings and Invoke in hand.

 

Guardian of the Guildpact and Angel of Despair have Jon on a one turn clock, but fearing Savage Twister, Azuza, lay two lands cast Biorhythm for the win, I cast Wrath and follow with Zombify to destroy a Boros Garrison. Invoke then takes down the Angel and I follow up with Yosei with Eijanjo castle and one white untapped, Jon plays Invoke number two to draw seven but doesn’t draw the Twister he needed to take down the Dragon and was one mana short in any event due to the Castle.

 

Matches 1 -0  (Games 2-1)

 

The other rounds are more from memory as I was able to write up the first round during the lunch break.

 

ROUND 2 Vs James McCafferty

 

Playing Computer Says No!

 

Glen White, has written an in-depth article to playing this U/W Snow Control deck on MTG Salvation, which can be seen here

 

Threats

1 Yoseii, the Morning Star

1 Keiga, the Tide Star

1 Debtor’s Knell

3 Jötun Grunt

 

Card Drawing

3 Gifts Ungiven

3 Telling Time

 

General Control

3 Counterbalance

4 Sensei's Divining Top

4 Hinder

3 Rewind

 

Control vs Aggro

4 Wrath of God

3 Cover of Winter

3 Condemn

 

Land

4 Scrying Sheets

4 Boreal Shelf

4 Hallowed Fountain

2 Ghost Quarter

4 Snow-Covered Plains

6 Snow-Covered Island

 

Sideboard

3 Jester’s Cap

3 Pithing Needle

3 Jester’s Sceptre

3 Evacuation

1 Jötun Grunt

2 Mouth of Ronom

 

The differences I remember from this list is that the Jester Scepters and Vexing Sphinxes were in the main deck, the first game came down to whether Angel of Despair was imprinted on the Scepter.  Finding the correct play was difficult.

 

 

2 Mana Untapped

Scrying sheets

(tapped)

other mana (tapped)

James

 

8 Life

Me (My Turn)

 

8 Life

 

 

 

8 Mana Available (3 White)

 

 

 

Relevant Cards in Hand

 

 

 

 

 

 

Assuming there is nothing relevant under the Scepter I can just attack with Kokoshu. If my opponent casts Condemn, my next play is Wrath of God and he doesn’t have Scepter mana so we would be back to a clear board. If my opponent takes five I can cast Wrath and potentially win. However, I am on eight life, should my opponent counter the Wrath with the Scepter then I take 8 next turn and lose as there are plenty of cards in graveyards to pay for the Grunts upkeep costs.

 

The same is if I attack and then cast Angel of Despair targeting the Kokoshu, if he has it under the Scepter or Remand or Mana Leak I lose. However, as one Angel has already been Wrathed away and there are only 3 in the deck, the chances of it being under the Scepter are slim.

 

Alternatively, I can make no play and wait for the cumulative upkeep of the Grunts to take them out of play. However, if he has another grunt I am in bad shape, as if my Wrath gets countered I lose. I feel my opportunity is now, before he gains too much advantage from his Scrying sheets and gets to untap with mana to play Hinder as an additional option.

 

I decide the best course of action is to play a pre-combat Angel of Despair, if it gets countered, then Kokoshu stays at home, Next turn he will need two condemns to stay in the game and Wrath will do him no good on 3 life with Kokoshu on the board.

I play the Angel, it resolves and I destroy one of the Jotun Grunts to make sure I don’t lose to Faith Fetter’s or some such nonsense! The play turns out to be a good one for me and I win a turn later with my flying team.

 

Game 2

 

Starts off in similar fashion with lands and card drawing and an exchange of threats and Wraths. The board looks pretty equal with neither of us having control when James realises he has made a major procedural error by accident and concedes the game.

 

Matches 2-0 (games 4-1)

 

ROUND 3 Vs Sean Smith (URg Tron)

 

A typical URg Tron List

 

23 lands
4 Steam Vents
3 Breeding Pool
3 Shivan Reef
1 Island
12 Tron

5 creatures
3 Simic sky swallower
2 Keiga, the Tide Star


32 spells
4 Izzet signet
3 Simic signet
3 Wildfire
4 Compulsive research
4 Mana leak
4 Remand
2 Pyroclasm
2 Electrolyze
2 Tidings
1 Demonfire
3 Repeal

 

Sean has only just come back to the game after a long break and made up his URg Tron deck the night before the tournament. Game 1 is a bit of a disappointment as I keep another sketchy hand on the draw, I have got to work on my Mulligan strategy! 4 Turns gone and I still have only the original two lands I started with L  An SSS and Wildfire later and I give up and go to game two. I only cast two spells in the entire game, Wrath and Persecute, both of which were countered.

 

Game two looks good with turn three Persecute off a signet, but Sean has tech and responds with Ignorant Bliss !

 

Sometimes you just get the feeling it is not going to be your day. This acts like a 2cc Dismiss against hand disruption!

 

This game goes long and it looks really bad for me as my only card in hand is the Angel of Despair. I then draw Remand and have plenty of land so wait a turn to cast it with counter back-up. He casts Annex, which I Remand as I can’t afford to lose my Chancery, plus he has another blue source to counter the Angel with anyway. Off my Remand I draw another Remand, untap and draw Remand number three!

 

I cast Angel and Remand stops Mana Leak, I destroy a Steam Vents to keep him down to one Red mana source. I now draw into some Gas, I don’t remember what exactly but I remember the game was close. I cast Cranial Extraction and remove his Simic Sky Swallowers and see that he only has one Demonfire in his forty odd cards left as a win condition. He shuffles, untaps and draws the one Demonfire straight off the top!!!! Luckily I am at high twenties on the life total thanks to Miren the Moaning Well and he is a couple of points short when I win with the flying Dragon Legends.

 

With thee minutes left on the clock we begin game three but five turns are called on Sean’s first turn and the match ends up in a draw.

 

Matches 2-0-1 (Games 5-2)

 

Round 4 Vs Glen White (TO of Gravesend Magic) Playing 8 Stone Rain.dec

 

Glen is playing a deck that finished in the Top 8 of Japanese Nationals, with Stone Rain and Cryoclasm Main deck.

 

Shohei Yamamoto

2006 Japanese Nationals Top 8

 

21 Land

 

2  Forest

4  Stomping Ground

4  Breeding Pool

4  Steam Vents

2  Karplusan Forest

2  Yavimaya Coast

2  Shivan Reef

1  Skarrg, the Rage Pits

 

24 creatures     

 

4  Birds of Paradise

4  Llanowar Elves

4  Kird Ape

4  Trygon Predator

4  Ninja of the Deep Hours

4  Rumbling Slum

 

15 other spells  

 

4  Stone Rain

4  Cryoclasm

4  Remand

3  Umezawa's Jitte

 

Sideboard cards

 

4  Giant Solifuge

2  Iwamori of the Open Fist

2  Meloku the Clouded Mirror

4  Savage Twister

2  Thoughts of Ruin

1  Umezawa's Jitte

 

Game One he gets an activate Jitte on turn 4 when I tap out for Compulsive Research. I am lucky in this game drawing seven mana and seven threats plus Wrath. I can afford to chump Jitte wearing Elves until eventually more Yoseis, Kokoshus and Despairing Angels come online.  Cyroclasm really wasn’t very good in this matchup as I don’t run Hallowed Fountain and had no Plains or Islands to destroy.

 

Game Two

I go to six and keep a hand of Last Gasp, Last Gasp, Mortify and Three land. I draw Wrath and four or five land off the top. This is another hand that looks good but isn’t that great as I have no threats and Wrath is my only source of card advantage. Jitte on T2 is bad for me and soon I am desperately trying to stop it accumulating counters. I hold out for a very long time exchanging removal for threats, but unfortunately can only find two creatures myself in this game. A budgie with a giant Jitte takes me down.

 

Game two took so long that there was no time to play the decider. I do feel I sideboarded incorrectly and that the Descendents I brought in were a mistake, Glen brought in Meloku and Savage Twister to replace the Cryroclasms. I have no real way of making sure I have more cards in hand save Compulsive Research and they just look too small next to Rumbling Slum. Paladin En-Vec would have been a lot better.

 

 

Matches 2-0-2 (Games 6-3)

 

 

Round 5 Vs Tim Wheeler (Playing Solar Flare)

 

I am paired up against Tim who is (3-0-1) and get to play a Control mirror match, which I am old and sad enough to enjoy! I would find out later that Tim is playing a version with Adarkar Valkerie over Yosei and has Ink-Eyes as well.

 

We start things off and Tim wins the dice roll and elects to play, unfortunately he has to mulligan to five, and takes the news like he just heard his Dog has died! I have a good hand and although Tim comes back into the game by drawing the mana he needs to cast Wrath and Persecute I have two Remands at the right time to force through the damage from my Dragon Legends.

 

Game 2 is fairer and we both keep good hands. I gain an advantage with my boarded Extractions, which I note he does not have. The first takes out an Angel of Despair and the second his Kokoshu (each netting one more from the deck as well) , he comes back with several Castigates ripping card drawing and Zombifys from my hand. Eventually I draw into Meloku and my Angels and they do the business.

 

Matches (3-0-2) Games (8-3)

 

Finish 2nd and win 9 boosters from Rav Block.  It was really good to get out there and play again, I felt I learnt a lot about the format and went away with some ways to improve the Solar Flare deck for this metagame to give it some greater flexibility. The real weakness seems to be the lack of counters or the ability to board into them. Mana leak would only be good in the early game and Rewind wouldn’t be great because of it’s double blue cost and the rest of the deck being at Sorcery Speed, so I don’t see much help there, perhaps the Azorious cards from Dissension may prove better.

 

I also think this deck loves it acceleration and that Grand Arbiter IV would be an excellent addition, as a “Super Signet”

 

 

The mana base would need a bit of tweaking, and some of the Black cards would need to go to accommodate the extra blue. For example, you could swap the Kokoshus for Adarkar Valkerie and drop the Persecutes for the Grand Arbiter. You should still be able to leave enough black mana sources to run Mortify, Zombify and the late game Angel of Despair. You can also add some more of the dual lands to smooth the mana problems, but beware of Cryoclasm and Bloodmoon if they are popular in your area. Nothing worse than taking five for playing a Godless Shrine!

 

Solar Flare loses little in the rotation so I would expect some form of it to be around when you shuffle up for the County Championships. Currently what do you feel are the best cards to replace those leaving? Please do share your ideas in the forum.

 

1 Eiganjo Castle
1 Mikokoro, Center Of The Sea
1 Minamo, School At Water's Edge
1 Miren, The Moaning Well
1 Shizo, Death's Storehouse
2 Kokusho, The Evening Star
1 Meloku The Clouded Mirror
2 Yosei, The Morning Star

 

 

Thanks for reading!

 

Anthony