By Anthony Skinner
Welcome to the latest project we are running at MTG Twincast. We have decided that it would be a lot of fun and a very creative exercise to create a new Magic card, which is intrinsically bad! That’s right, we are not contemplating building the next monster to dominate standard, but in fact the next Chimney Imp, or One with Nothing, the choice is yours!
To quote Mark Rosewater, Head Magic Designer at Wizards speaking about Making Magic
“I have to take the steps that I (and once again, all the other people making Magic) feel are right. That means making bad cards on purpose. That means banning cards. That means occasionally shifting the color pie. That means removing cards you like from the base set. And that means stopping spoilers any way we can.”
Bad cards are part of the game, now we want to make one. It is just as creatively difficult to make a bad card as a good one. Sure you can just take any creature and add 3 to its’ mana cost, but we want to do more than this, One with Nothing is creative, as is Mudhole, they are just very limited in application.
Bad cards fall into many categories and over the coming weeks we will be looking at what makes a card bad and developing our submission.
Once we have completed our bad card we will submit it to Wizards of the Coast with the hope that it will be used in a future expansion. Who knows, the card you help design here could be coming round 14-15th pick in a booster draft near you! You are bound by the terms and conditions below and must read them before voting and submitting design ideas on our forum.
This week we will be voting on whether we want our card to be a:-
Please click HERE to vote now!
Terms & Conditions.
We live in a regulated age and as such Wizards of the Coast always has legal issues to put up with. Wizards do not generally accept ideas and 3rd party card designs, as someone may claim their idea has been stolen and sue them.
You agree by voting on “You make the Card, Bad!” And posting you ideas on this site and posting on the MTGTwincast forum that you sign over all rights to your ideas and creations to Wizards of the Coast to use as they see fit. You must read the Create-A-Card terms and conditions below. If you are not comfortable with Wizards of the Coast making money from your designs, then please do not post them on our site.
You agree that any content, messages, information, advice or other materials specifically related to the creation of trading card or collectable game cards that you provide to Wizards or post, upload, input or submit for review by the general public and Wizards are submitted on a voluntary basis (each a "Create-A-Card Submission" and collectively "Create-A-Card Submissions"). Wizards shall be free to use any ideas, concepts, materials, creative work, know-how or techniques contained in your Create-A-Card Submission (each an "Idea" and collectively "Ideas") for any purpose whatsoever, including, but not limited to, developing, manufacturing and marketing products and other items incorporating such information and you waive any moral rights you may have in such.
You understand that the Idea and its acceptance by Wizards does not, in whole or in part, establish or create by implication, or otherwise, any relationship between Wizards and you not expressed herein. You further understand and agree that Wizards, may accept or reject such Idea and shall not be obligated to you in any way, with respect to the Idea. Wizards is under no obligation to post any Create-A-Card Submission you may provide and Wizards may remove any Create-A-Card Submission at any time in its sole discretion.
You acknowledge that the Idea may be identical with, similar to the theme, plot, idea, format, or other element of the material that Wizards has independently developed or that has or may come to Wizards from other sources.
You declare and warrant that except to the extent, if any, the Idea incorporates Wizards' existing intellectual property, the Idea is original and contains unique, novel and/or public domain material. You possess all right, title, and interest necessary to transfer ownership of the Idea in its entirety to Wizards.