Time
Spiral – Do you want a flake with that?
By Dr.
Chunk
Before I go into the main thing I wish to share my lead up to pre-release weekend. Long weekend from work, out on Thursday night. Lovely meal, get picked up by Mrs. who then rams car into nearest lamppost and writes off £15,000 worth of convertible:
But like the Murphy’s, I’m not bitter!
Anyway. There is something special about
pre-release day. Even more so when it is the dawning of a new
block. It is the first opportunity we get to see, play, taste and feel
the new set. A time of bad card choices, experimentation and telling oneself
you know what the format is all about before you find out how misjudged you
were.
I like to use
new set time to decide which card I think is least likely to have an impact and
then suggest everyone go out and buy four of them:
“Urza’s Rage? – Costs a lot of mana to kicker. Not Likely
to see much play.”
“I
think Kodama of the South Tree is the best of the Kodama’s. Who needs 6/4
trampling untargetability?”
You get the
picture…
For those of
you who do not browse and trawl the rumour boards you will not have noticed the
absolute paucity of sneaky peeks since the renowned Rancored
Elf vs. WotC. The rumour season spoilers are fewer
and further between and more often I now find myself having to wait for Wizards
“official” previews. Not that I have a problem with that and in some respects
not seeing the full spoiler a week before the event is quite good.
So Friday Night
Magic had come and gone. I managed a 3-1 with a straight forward Solar Flare
deck with sneaky Clutch of the Undercity tech. I had
access to the full spoiler by this time but I elected not to pore over every
card and dissect every possible trick. Sometimes it is nice to be a bit
surprised once in a while.
Saturday
morning and I make my way into
My pool arrives
and I cautiously, delicately and purposefully open my boosters and lay them
into nice little colour piles. Part of me wants to rush straight to the rare
and purple and scream like a girl when I open something bomb-tastic…
But I am a
grown man after all…
Moving swiftly
on to the pool:
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White |
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Blue |
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Black |
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Red |
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Green |
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Artifact / Land |
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Auratog |
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Bewilder |
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2x Assassinate |
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Aetherflame Wall |
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Aether
Web |
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Chromatic
Star |
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Benalish Cavalry |
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Brine
Elemental |
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Call to the Netherworld |
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Barbed
Shocker |
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Durkwood Baloth |
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Chronatog
Totem |
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2x
Children of Korlis |
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Fathom
Seer |
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Cyclopean Giant |
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Bonseplitter Sliver |
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Gaea's Blessing |
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Forysian Totem |
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Chronosavant |
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Giant
Oyster |
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Dauthi Slayer |
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2x
Coal Stoker |
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3x
Herd Gnarr |
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Vensers Sliver |
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Detainment
Spell |
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2x
Looter il-kor |
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2x Deathspore Thallid |
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Eron the Relentless |
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2x
Might of Old Krosa |
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Weatherseed Totem |
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Divine
Congregation |
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Magus
fo the Jar |
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Evil Eye of Urborg |
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Ground
Rift |
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Molder |
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Errant
Doomsayers |
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Ophidian
Eye |
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2x Gorgon Recluse |
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Ironclaw Buzzardiers |
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2x
Pendelhaven Elder |
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Saltcrusted Steppe |
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2x
Fortify |
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Psionic Sliver |
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2x Living End |
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Plunder |
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Penumbra
Spider |
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Urza's
Factory |
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Pentarch
Paladin |
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Riftwing
Cloudskate |
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Magus of the Mirror |
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Rift
Bolt |
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Savage
Thallid |
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2x
Spirit |
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Sage
of Epityr |
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Mana Skimmer |
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Tectonic
Fiend |
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Thallid Germinator |
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Watcher
Sliver |
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Screeching
Sliver |
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Pit Keeper |
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Thick-Skinned
Goblin |
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Thallid Shell-Dweller |
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Zealot
il-vec |
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Teferi,
Mage of Zhalfir |
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Premature Burial |
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Undying
Rage |
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Thrill
of the Hunt |
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Temporal
Eddy |
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Sangrophage |
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2x
Viashino Bladescout |
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Think
Twice |
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2x Tendrils of Corruption |
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Wildfire
Emissary |
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Tolarian Sentinel |
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Viscid Lemures |
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It’s peanut-butter-white-space time!
Peanut-butter-white-space time!
…is this really necessary?
…anyone even read this bit?
…let me know on the forum and I’ll stop doing it.
So what did you
come up with? Are you happy? Is it your final answer?
The list that
follows should be very close to my actual deck but in my incredible wisdom I
dismantled the whole thing so I could do the list above. Yay
for brains!
A few notes on
the colours:
White
– Pentarch Paladin is undeniably a bomb. He is also undeniably un-splashable
and give the shallowness of the white we have to
discard him with the rest of the chaff. Chronosavant looks like he could be fun
but there is a difference between fun and good. A bit like
eating a whole tub of Ben & Jerry’s.
Blue
– The
selling point here is double looter man. He is the absolute nuts when it comes
to sifting through the deck and does a good job at running the madness.
Cloudskate is a flying Ogre Savant and Fathom seer is Gush on legs. Teferi is
interesting but is rather restrictive. I admit here that I
underestimated the Magus.
Black – Dauthi Slayer gives more shadow
beats and Assassinate and Tendrils are solid removal. I have a personal fetish
with Sangrophage and Magus looks like fun. Evil eye is HUGE although he is a
bit risky as he stops the shadow.
Red –
A good number of creatures, including Eros the Heartbreaker, but the removal is
somewhat lacking.
Green
– Maybe I misunderstand Herd Gnarr. Maybe he is
actually quite good. A good number of beefy men with some
solid combat tricks thrown in for good measure. Thallids
FTW as well!
Artifact/Land/Gold – A selection of Totems are good and the star is very
good at fixing and digging.
And the decklist:
Let’s
Get Diggin’ by Dr. Chunk //
Creatures 2 Looter il-Kor 1
Riftwing Cloudskate 1
Dauthi Slayer 1
Gorgon Recluse 1
Pit Keeper 1
Sangrophage 1
Brine Elemental 1
Fathom Seer 1
Cyclopean Giant 1
Mana Skimmer 1
Evil Eye of Urborg 1
Viscid Lemures 1
Magus of the Mirror |
// Lands 1 Urza's Factory 6 10
Swamp // Spells 1
Chromatic Star 1
Think Twice 1
Premature Burial 2
Assassinate 1
Chronatog Totem 1
Temporal Eddy 2
Tendrils of Corruption |
So the deck is
built and I fear facing anyone with an Akroma or maybe the guy behind me with
double Mystic Enforcer. My aim is to get down some early shadow and ride it to
victory. 17 land is probably more than enough for this
deck but I anticipated diggin’ and pitching them to the looter anyway.
Onto the games
(with pictures from my camera phone as I forgot the real one and dodgy notes as
my brain is dodgy):
Round 1:
Darren “Fonz” Medforth…
Darren’s a
Game 1: I get an early Looter and rip through
my deck. Soon enough I drop a big Eye and plough through his blockers in no
time. Tendrils gain me eight life and I finish game
one on 26 life.
Game 2: I get Pit Keeper turn 2, morph turn
three, totem turn four and gorgon turn five. We trade beats for a while but
premature detah clears a path and a suspended flyer
finishes the job.
Score 1-0 (2-0)
Round 2: Biggsy!
If you have read my articles you already
know about this man.
Game 1: I just
remember being beaten down by 2/2 flankers and not putting much of a fight.
Game 2: I
apologise as my notes say nothing in detail but I win for sure.
Game 3: We
trade early beats while his flankers come to town. Biggsy
then decides that mana screw is the order of the day and fails to find enough
to hold me back.
Score 2-0 (4-1)
Round 3:
Ollie
I forgot to get
a picture of Ollie but you can see him the background of round 5. Ollie went on
to win the tournament undefeated and had some particularly rude cards that I
only saw a few of (Stonewood Invocation and Sudden
Spoiling spring to mind). I managed to take game 2 off of him when I got a
lightning start of turns 2 and 3 looter. I made a
mistake by discarding my Lemures rather than my Eye, meaning that I could no
long swing unheeded with the shadow men. This was further worsened when he
dropped the Sardapian token generator to make
infinite chumps and forcing me to assassinate my own Eye.
Score 2-1 (5-3)
Round 4:
Matty McFlurry…
Matty is a good player who often tries
to mind game me into submission. His t2 is always big creatures, mana
acceleration and removal and works depressingly well!
Game 1: I know
this man has double Enforcer and I am particularly scared by this. I get a fast
start game 1 with turn 2 looter into a madness Gorgon turn 3. Turn four I drop
the Dauthi slayer and another looter and they go the distance.
Game 2: Turn 2
Slayer is followed by double morph while he stalls with an Errant Doomsayer. He
ultimately succumbs to the beats though.
Score 3-1 (7-3)
Round 5: Bogi…
Bogi has recently moved down to
Game 1: Magus
of the Scroll
Game 2: No Magus
of the Scroll
Game 3: Magus
of the Scroll
I lose 2-1.
There’s not much to say other than Rich’s reply to first turn Magus:
“Curses!”
Score 3-2 (8-5)
Round 6:
Adam…
I have seen Adam around the shop before
but rarely play against him. I pray I win as I can see a large chunk of ratings
being eaten if I lose (not that I am a shallow man).
Game 1: I get a
second turn Dauthi Slayer and third turn I get a choice between a morph and a
suspend guy. I drop the morph and continue the beats while he Rift bolts his
way through my board. While he draws burn I draw men and beat him down down. Tendrils clears a late blocker and I swing past for
the win.
Game 2: He gets
mana flooded and I ride a Sangrophage to victory.
The final
result is a respectable 4-2 placing me at 5th and winning myself a whole six
boosters or so. I have to say I was impressed with the overall speed of the
format. Everything seemed very aggressive and lead to a lot of discussion about
whether playing or drawing was the right thing to do. As a general rule we all
know that you draw in sealed but I have to profess to choosing
to play almost all day for fear of getting behind on the creature beats.
The set itself
I found to be very enjoyable. I was concerned when I saw how much nostalgia
Wizards were trying to cram down our throats but it did not feel that way once
the games got running. The time shifted cards are also quite pleasing and add a
little extra interest to each booster you open:
“Is Giant Oyster a good answer to
Mystic Enforcer?” Discuss.
A few notes
about the deck and day:
1) I forgot to
include the blue Magus. Having played with him in draft he is rather silly!
2) I need not
have included the black Magus. He is not as silly as I hoped.
3) Teferi is
fun but the triple blue got him cut.
4) I almost
played Call to the Netherworld over Think Twice which would have been a
mistake.
Bonus – TS Draft numero uno!
After the main
event 14 of us stayed behind for some drafting. This was possibly one of the
most difficult drafts ever purely because I had put no value to any of the
cards yet. I went into the draft hoping to draft UB shadow men (as per the
sealed) with some suspend men for later on. My first pack had no “PICK ME!”
cards that leapt out and certainly little of strength in blue or black. I
therefore took Outrider en-kor with a view to
trying out an aggressive flanking approach. I then tried to get into blue which
failed rather miserably but I picked up a few late black cards and considered
going UB instead. Pack two I get all confused pick one
and find it difficult to choose my colours appropriately. I pick up a number of
Coral Tricksters but still have not got myself properly set. Pack three was
depressing but I made a vow at this point to take all the black that was
running through my hands.
The deck ended
up WB as it seemed that the curve there was better than the UB. The blue-black
deck was all 2 drops and morphs and little late game. However I failed to
recognise that my white “late game” was in fact a Guscloak
Cavalier – a 2/2 for five which is good on the offence but not so good on the
defence. My favourite picks ended up being a pair of Sangrophages,
a pair of Smallpox and a pair of Phyrexian totems!
A sensible plan
was sideboarding into UB after game one which I did to some small success. I
played Callum round one and could not keep up with his hordes of slivers
despite my best efforts to weasel out a win. Round two I played Nigel and his
morphing blue men. A particularly good play on his behalf was blocking a totem
with a morph, flipping it up to reveal Vesuvan Shapeshifter
only to copy my Totem. So we all sacrificed 5 permanents (though admittedly
this was in one of the following friendly games and not the main event). Round
3 I played Matty Norton and just remember hitting him with lots of animated
Totems! I think he took a game off me but I can’t remember where…
So in summary…
Props:
Looter il-kor
– So much card draw makes my brain hurt. This guy may not have dealt too much
damage but he certainly dug like a beast.
Split Second – Though I did not have any decent SS cards the
ones played against me were often rather rude.
Totems – All are playable, some even bombs. Phyrexian
or Weatherseed beats are good.
Tendrils of Corruption – Solid removal, instant speed plus allows the
Sangrophage some more meat to chew on.
Slops:
Magus of The Scroll – “Curses!”
Stonewood
Invocation – Just seems
rude. This would be props if I had one!
First Pack,
First Pick - No Idea!
Somewhere else:
Sangrophage – Maybe not as good as I think he is but I can’t
rightly place him Props or Slops at the moment.
So a good fun
day was had by me and hopefully all. Next on my travels I venture out of County
to Brum and we see what joys that brings us (with
even worse match notes than before).
Chris