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Time Spiral – Do you want a flake with that?

By Dr. Chunk

 

Before I go into the main thing I wish to share my lead up to pre-release weekend. Long weekend from work, out on Thursday night. Lovely meal, get picked up by Mrs. who then rams car into nearest lamppost and writes off £15,000 worth of convertible:

 

But like the Murphy’s, I’m not bitter!

 

Anyway. There is something special about pre-release day. Even more so when it is the dawning of a new block. It is the first opportunity we get to see, play, taste and feel the new set. A time of bad card choices, experimentation and telling oneself you know what the format is all about before you find out how misjudged you were.

 

I like to use new set time to decide which card I think is least likely to have an impact and then suggest everyone go out and buy four of them:

 

“Urza’s Rage? – Costs a lot of mana to kicker. Not Likely to see much play.”

 

“I think Kodama of the South Tree is the best of the Kodama’s. Who needs 6/4 trampling untargetability?”

 

You get the picture…

 

For those of you who do not browse and trawl the rumour boards you will not have noticed the absolute paucity of sneaky peeks since the renowned Rancored Elf vs. WotC. The rumour season spoilers are fewer and further between and more often I now find myself having to wait for Wizards “official” previews. Not that I have a problem with that and in some respects not seeing the full spoiler a week before the event is quite good.

 

So Friday Night Magic had come and gone. I managed a 3-1 with a straight forward Solar Flare deck with sneaky Clutch of the Undercity tech. I had access to the full spoiler by this time but I elected not to pore over every card and dissect every possible trick. Sometimes it is nice to be a bit surprised once in a while.

 

Saturday morning and I make my way into Coventry to Bishop Games for my first day of a long, hard pre-release weekend. The numbers are quite surprising at 31 (given the usual FNM turnout being half that). The plan is for 6 rounds straight Swiss with a side order of draft afterwards. I sit down ready for my packs when I am unexpectedly asked to stand up and give a rules primer to everyone in the room. This shocks me even more as I have yet to be bothered to read the full rules descriptions but it goes quite well and I even get to plug this site on the way through!

 

My pool arrives and I cautiously, delicately and purposefully open my boosters and lay them into nice little colour piles. Part of me wants to rush straight to the rare and purple and scream like a girl when I open something bomb-tastic…

 

But I am a grown man after all…

 

Moving swiftly on to the pool:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

White

 

Blue

 

Black

 

Red

 

Green

 

Artifact / Land

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Auratog

 

Bewilder

 

2x Assassinate

 

Aetherflame Wall

 

Aether Web

 

Chromatic Star

 

 

Benalish Cavalry

 

Brine Elemental

 

Call to the Netherworld

 

Barbed Shocker

 

Durkwood Baloth

 

Chronatog Totem

 

 

2x Children of Korlis

 

Fathom Seer

 

Cyclopean Giant

 

Bonseplitter Sliver

 

Gaea's Blessing

 

Forysian Totem

 

 

Chronosavant

 

Giant Oyster

 

Dauthi Slayer

 

2x Coal Stoker

 

3x Herd Gnarr

 

Vensers Sliver

 

 

Detainment Spell

 

2x Looter il-kor

 

2x Deathspore Thallid

 

Eron the Relentless

 

2x Might of Old Krosa

 

Weatherseed Totem

 

 

Divine Congregation

 

Magus fo the Jar

 

Evil Eye of Urborg

 

Ground Rift

 

Molder

 

 

 

 

Errant Doomsayers

 

Ophidian Eye

 

2x Gorgon Recluse

 

Ironclaw Buzzardiers

 

2x Pendelhaven Elder

 

Saltcrusted Steppe

 

 

2x Fortify

 

Psionic Sliver

 

2x Living End

 

Plunder

 

Penumbra Spider

 

Urza's Factory

 

 

Pentarch Paladin

 

Riftwing Cloudskate

 

Magus of the Mirror

 

Rift Bolt

 

Savage Thallid

 

 

 

 

2x Spirit Loop

 

Sage of Epityr

 

Mana Skimmer

 

Tectonic Fiend

 

Thallid Germinator

 

 

 

 

Watcher Sliver

 

Screeching Sliver

 

Pit Keeper

 

Thick-Skinned Goblin

 

Thallid Shell-Dweller

 

 

 

 

Zealot il-vec

 

Teferi, Mage of Zhalfir

 

Premature Burial

 

Undying Rage

 

Thrill of the Hunt

 

 

 

 

 

 

Temporal Eddy

 

Sangrophage

 

2x Viashino Bladescout

 

 

 

 

 

 

 

 

Think Twice

 

2x Tendrils of Corruption

 

Wildfire Emissary

 

 

 

 

 

 

 

 

Tolarian Sentinel

 

Viscid Lemures

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

It’s peanut-butter-white-space time! Peanut-butter-white-space time!

 

 

 

 

 

 

…is this really necessary?

 

 

 

 

 

 

…anyone even read this bit?

 

 

 

 

 

 

…let me know on the forum and I’ll stop doing it.

 

 

 

 

 

 

So what did you come up with? Are you happy? Is it your final answer?

 

The list that follows should be very close to my actual deck but in my incredible wisdom I dismantled the whole thing so I could do the list above. Yay for brains!

 

A few notes on the colours:

 

White – Pentarch Paladin is undeniably a bomb. He is also undeniably un-splashable and give the shallowness of the white we have to discard him with the rest of the chaff. Chronosavant looks like he could be fun but there is a difference between fun and good. A bit like eating a whole tub of Ben & Jerry’s.

 

Blue The selling point here is double looter man. He is the absolute nuts when it comes to sifting through the deck and does a good job at running the madness. Cloudskate is a flying Ogre Savant and Fathom seer is Gush on legs. Teferi is interesting but  is rather restrictive. I admit here that I underestimated the Magus.

 

Black – Dauthi Slayer gives more shadow beats and Assassinate and Tendrils are solid removal. I have a personal fetish with Sangrophage and Magus looks like fun. Evil eye is HUGE although he is a bit risky as he stops the shadow.

 

Red – A good number of creatures, including Eros the Heartbreaker, but the removal is somewhat lacking.

 

Green – Maybe I misunderstand Herd Gnarr. Maybe he is actually quite good. A good number of beefy men with some solid combat tricks thrown in for good measure. Thallids FTW as well!

 

Artifact/Land/Gold – A selection of Totems are good and the star is very good at fixing and digging.

 

 

And the decklist:

 

 

Let’s Get Diggin’ by Dr. Chunk

 

// Creatures

    2  Looter il-Kor

    1  Riftwing Cloudskate

    1  Dauthi Slayer

    1  Gorgon Recluse

    1  Pit Keeper

    1  Sangrophage

    1  Brine Elemental

    1  Fathom Seer

    1  Cyclopean Giant

    1  Mana Skimmer

    1  Evil Eye of Urborg